Showing posts with label iOS. Show all posts
Showing posts with label iOS. Show all posts

Tuesday, 19 February 2013

App review: Twang the fox


Twang the fox, as bizarre as it may look, is rather quite addicting. It is a physics based game that sees you catapulting determined Twang towards the portal at the end of each level, all whilst collecting the little trinkets along the way. Join Twang in the race to save his family from the rival ringmaster, before it's too late....

There is a maximum 3 star ranking for each level which is scored based on your performance on that particular level. If you collect all the trinkets you receive 3 stars, for example.

As expected, each level gets harder as you progress (nobody said it would be easy). You must navigate past mines, avoid the pinball bouncers, not get stuck on the islands, all whilst ensuring you do not fall into the rising water below.

What I like most about the app is you have complete freedom over Twang's movements. You can decide which direction he bounces in, how fast he bounces (length of the band) and whether you will collect all the trinkets or just go for the fastest game completion you possibly can.

According to the app store description, there are over 60 different levels to go through which makes this packed full of enjoyable game play. Also, with 6 different scenes, you are sure to not get bored - a change of scenery always helps.

The richness, and amount, of levels shows that the developer, PikPok, has really taken time and effort to bring together a masterpiece in time killing and they do it to perfection.

If there is one bug bear I have with the app, it's the fact that you can only play in portrait mode. Whilst I believe it is easier to play in this orientation due to the upward motion of the levels, I still feel it would have been nice to give the user a choice.

You can download Twang the fox from iTunes today. If I were you though, I would pick up a copy whilst it is still free because there is no telling just when PikPok will start introducing a charge for it. Link to the app HERE.

Monday, 31 December 2012

Sonic Jump for iOS: A short review

Today's free gift on Apple's 12 day of Christmas app was the game "Sonic Jump". If you've ever heard of, or played, Doodle Jump then the prospect is very similar.

The aim of the game is to jump upwards from platform to platform, collecting coins and power ups along the way. Of course, you must avoid running into bad guys or they'll knock you off and you'll need to restart the level. Yes, unlike Doodle Jump, it is level based rather than one continuous run.

Whilst ascending each level, platforms get trickier to land on and the bad guys get more dangerous and frequent.

Whilst I love Doodle Jump, I'm not really feeling any love towards Sonic Jump. It's another nail in the coffin of the dying SEGA franchise and I can't see it impressing loyal fans of Sonic, or generating potential new followers. Still, for free I suppose you can't complain.

The gameplay is rather monotonous and each level, whilst increasing in difficulty, doesn't really bring anything else to the table. The character movement is very slow and, for some platforms, moves too slowly for you to reach the next one up.

All in all, whilst not bad for free I wouldn't be quick to download the app if and when it returns to the paid for version.